﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Viking
{
    class Hut
    {
        public Vector3 position;
        public float health;
        public bool dead;
        public Hut()
        {
          //  Random rand = new Random();
            dead = false;
            //position = new Vector3((float)(20 * rand.NextDouble()), 0.0f, (float)(20 * rand.NextDouble()));
            position = new Vector3(0f, 0f, 0f);
        }
        public void Update(GameTime gameTime)
        {
        }
    }
}
